![]() Until the combat action is completed the sequence is stopped/on pause. Everything you do is a sequential action, even when playing simultaneous turns. You can inspect/view but you are unable to give any actions yes. but being locked out completely is kinda a bummer. I mean if it would be at least possible to do stuff on the overworld map without starting a fight or in the town. So that means that once a player starts combat all the other players can't do anything like in the previous games? As we've explained in the past, in order to make that work a lot of the foundational engine code needs to be overhauled which you can imagine is a huge undertaking. ![]() What you're asking about is asynchronous Combat, which is not available. Originally posted by TriumphJordi:Whether you're playing Classic Turns or Simultaneous Turns the entire MP system is asynchronous, allowing you to drop in and out whenever.
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